In the gaming world, perseverance, problem solving, and creativity are the keys to success.
Players start out expecting to struggle and make mistakes, eagerly replaying levels and pushing through barriers to make headway.
According to Stanford professor of mathematics education Jo Boaler, making mistakes is actually “the most useful thing they can be doing.” Why then, do kids approach mistakes in math differently?
Math instructional practices that value speed and memorization do not honor the time and interaction with topics that students need in order to construct meaning.
What’s more, traditional math feedback—presented to students as a letter grade or percent correct—signals the end of learning.
Grades don’t invite learners of all ability levels to revise missed problems to improve understanding.
Here are three ways that GBL encourages growth mindset, plus ten games to get you started with your own students.
As achievement gaps have widened and class sizes have grown in the last two decades, schools have responded by grouping students by ability level in order to making teaching more manageable.
With Mangahigh’s Prodigi game, for example, teachers are able to challenge and remediate students’ learning as needed—all in the same class period.Mistakes are big red X’s on a paper, not an invitation to try again.Games, on the other hand, provide scaffolds as well as training areas where players can practice skills when they get stuck on a certain level. Math games activate prior knowledge before presenting the learning objective.The GBL platform continuously delivers differentiated content, scaffolds, and extensions to students based on their current levels of understanding, allowing teachers to focus precious class time on guiding learning.Students eagerly complete as many game levels as possible, flexing their growth mindset muscles as they embrace new academic challenges.